

Original copy targeting the Golem gives you 5 golems and another 10 tokens. Original copy targeting the token gives you 5 tokens. You now have to destroy 15 target permanents. You have a way to cause a creature to enter the battlefield. Destroy all nontoken creatures opponents control whenever a creature enters the battlefield under your control. Third copy resolves giving you 5 precursor golems, resulting in another 10 tokens. Reaper King + Overseer of the Damned + Arcane Adaptation. Second copy resolves giving you 5 tokens. You now have to destroy 5 target permanents. Then the Narset's reversal would copy the kicked Rite targeting Precursor Golem, which in turn copies itself twice to target the 2 golem tokens.

So, you can control what you destroy a little bit that way.Narset's reversal means that you bring the spell back to hand, but all copies remain on the stack.Īssuming you targeted the token and not the Golem, you'd have a kicked rite copied targeting the golem and the other token on the stack. Sadly, you will never have 6 Reaper Kings when the Doll and Changeling enter the battlefield.Īlso, you may target the same with more than one trigger, the triggers that resolve after the first to resolve will be countered when they can't see the permanent they targeted. If you put the Rites on the stack that Reaper King goes first, this doesn't change things as the Reaper Kings will go to the graveyard before their abilities are put on the stack due to SBAs. So you get 35 total triggers, but not all at once. Then the Reaper resolves, before the ability goes on the stack, put all but 1 Reaper into the graveyard, then destroy 25 permanents (5 triggers for Reaper to enter the battlefield). Then the Changeling resolves, destroy 5 more. You must destroy 5 permanents before the next rite can resolve. When Doll resolves, you have 5 triggers from Reaper. Let's say you stack the spell in this order (You choose the order except for the Nephilim's): Rite (Doll), Rite (Changeling), Rite (Reaper), Rite (Nephilim). To keep this simple, we're going to assume your opponents have 0 creatures. However, after Ink-Treader resolves the stack has a copy of Rite of Replications for each creature on the battlefield then the actual Rite of Replications is on the bottom. When all of the triggers resolve, the game resumes (and I am likely banned from playing this deck). I then select targets for each if the 90 mandatory "destroy target permanent" triggers. Legend rule kicks in, killing all but one of my Reaper Kings. This puts 90 "Destroy target permanent" triggers on the stack. Five copies of each creature other players happen to control also enter (with any relevant ETB effects going on the stack).Īt the same time, the other copies (Reaper King, Game-Trail Changeling, and Heap Doll) enter, each triggering the Reaper King ability.Īt that moment, however, the game shows six Reaper Kings on the field, each having its ability triggered 15 times. The five Ink-Treader copies enter, doing nothing. While it does run a few of the less-bad scarecrows and Reaper King mainstays Rite of Replication and Blade of Selves, the deck also looks to make use of RK being all colors (Conqueror's Flail Steel of the Godhead) and having CMC 10 (Torrent of Fire. Ink-Treader copies the kicked Rite for each creature on the battlefield, including my other three.įive copies of each creature enter the battlefield. I don't know if it's good, but I've been brewing Reaper King's Five-Color Shenanigans as something a little different to do with him. I cast Rite of Replication with its kicker, targeting Ink-Treader Nephilim.

Get a ton of scarecrows out to eliminate your opponents. On this deck tech we brew with Reaper King as our commander. Let's say I have four creatures out: Reaper King, Ink-Treader Nephilim, Game-Trail Changeling, and Heap Doll. Here at The Commander's Quarters we brew fun and focused 25 EDH decks.
